

- SONIC ADVENTURE DX PC CAMERA SPINNING FULL
- SONIC ADVENTURE DX PC CAMERA SPINNING SOFTWARE
- SONIC ADVENTURE DX PC CAMERA SPINNING CODE
SONIC ADVENTURE DX PC CAMERA SPINNING FULL
Sega's beloved blue mascot has been given the full 3D treatment in Sonic Adventure, the first game featuring Sonic the Hedgehog on the 128-bit Dreamcast console.

This could not have been made without the help of MainMemory from the Sonic Retro forums.
SONIC ADVENTURE DX PC CAMERA SPINNING SOFTWARE
This software is licensed under the GNU General Public License v3.0. Then start any level and it will load that one instead.
SONIC ADVENTURE DX PC CAMERA SPINNING CODE
If you've ever seen that "debug mode" Gameshark code for Sonic Adventure on the Dreamcast that makes all those white boxes appear, this serves a similar purpose. For example, in City Escape, you may see cyan boxes around rails, which I believe have something to do with giving bonus points for "tricks", and cylinders surrounding tree trunks which otherwise have no collision. As a result, rotating these objects like this can cause different results, such as changing the rate at which it moves, or possibly crashing the game.Īnother feature you may notice is that some previously invisible objects (such as collision boxes) are made visible. Keep in mind that some objects use the rotation values, especially the X and Z values, for different purposes. The triggers rotate around the Y (vertical) axis, and the right analog stick rotates around the X and Z (horizontal) axes. Holding Up allows you to rotate the object. Hold Left to move the object around using the same controls as moving the cursor. With an object selected (and the cursor not active) you can also move and rotate the object using the controller. When the cursor is enabled, press Down again to turn it off and keep the selection. You can also press Left to place whatever item you have highlighted in the object placement dialog, similar to the debug mode in the Genesis games. When the cursor is activated, the closest object to the cursor will automatically be selected. Use the right analog stick and the triggers to move the cursor. Once Live Edit Mode is activated (use the button on the Object Editing dialog) you can press Down on the D-pad to enable the cursor. It replaces the keyboard control feature, though the original keyboard controls still work when SA2 is active. Live Edit Mode is a new feature that enables you to use the game pad to manipulate objects in-game (yes, I know I'm giving a lot of attention to that part!) with minimal window switching.

